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Timestamp:
05/04/08 13:46:15 (4 months ago)
Author:
otter
Message:

- Bugs in MultiBody.Forces.WorldTorque and WorldForceAndTorque fixed

(resolveInFrame was not propagated).

- Release notes updated

Files:
1 modified

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  • trunk/Modelica/package.mo

    r1098 r1113  
    11within ; 
    2 package Modelica "Modelica Standard Library (Version 3.0)" 
     2package Modelica "Modelica Standard Library (Version 3.0.1 development)" 
    33extends Icons.Library; 
    4    
    54 
    65annotation ( 
     
    4746     how to use the components of the corresponding sublibrary.</li> 
    4847</ul> 
    49  
     48  
    5049<p> 
    5150This version of the Modelica Standard Library consists of 
     
    5857that are directly usable (= number of public, non-partial classes). 
    5958</p> 
    60  
     59  
    6160<p> 
    6261Copyright &copy; 1998-2008, Modelica Association. 
     
    7069</HTML> 
    7170")); 
    72  
    7371 
    7472package UsersGuide "User's Guide of Modelica library" 
     
    627625 
    628626  package ReleaseNotes "Release notes" 
     627  class Version_3_0_1_development "Version 3.0.1 (development)" 
     628 
     629      annotation (Documentation(info="<html> 
     630 
     631<p><br> 
     632The following <b style=\"color:red\">critical errors</b> have been fixed (i.e. errors 
     633that can lead to wrong simulation results): 
     634</p> 
     635  
     636<table border=\"1\" cellspacing=0 cellpadding=2 style=\"border-collapse:collapse;\"> 
     637  <tr><td colspan=\"2\"><b>Mechanics.MultiBody.Forces</b></td></tr> 
     638  <tr><td valign=\"top\"> WorldTorque </td> 
     639      <td valign=\"top\"> Parameter \"ResolveInFrame\" was not propagated and therefore 
     640                        always the default (resolved in world frame) was used, independently 
     641                        of the setting of this parameter. </td>  
     642  </tr> 
     643  <tr><td valign=\"top\"> WorldForceAndTorque </td> 
     644      <td valign=\"top\"> Parameter \"ResolveInFrame\" was not propagated and therefore 
     645                        always the default (resolved in world frame) was used, independently 
     646                        of the setting of this parameter.<br> 
     647                        Furthermore, internally WorldTorque was used instead of 
     648                        Internal.BasicWorldTorque and therefore the visualization of 
     649                        worldTorque was performed twice. </td>  
     650  </tr> 
     651</table> 
     652  
     653  
     654<p><br> 
     655The following <b style=\"color:red\">uncritical errors</b> have been fixed (i.e. errors 
     656that do <b style=\"color:red\">not</b> lead to wrong simulation results, but, e.g.,  
     657units are wrong or errors in documentation): 
     658</p> 
     659  
     660<table border=\"1\" cellspacing=0 cellpadding=2 style=\"border-collapse:collapse;\"> 
     661  <tr><td colspan=\"2\"><b>XXXX</b></td></tr> 
     662  <tr><td valign=\"top\"> XXX</td> 
     663      <td valign=\"top\"> XXX </td>  
     664  </tr> 
     665</table> 
     666                        
     667                                
     668</html>")); 
     669  end Version_3_0_1_development; 
    629670 
    630671    annotation (Documentation(info="<html>