| | 627 | class Version_3_0_1_development "Version 3.0.1 (development)" |
| | 628 | |
| | 629 | annotation (Documentation(info="<html> |
| | 630 | |
| | 631 | <p><br> |
| | 632 | The following <b style=\"color:red\">critical errors</b> have been fixed (i.e. errors |
| | 633 | that can lead to wrong simulation results): |
| | 634 | </p> |
| | 635 | |
| | 636 | <table border=\"1\" cellspacing=0 cellpadding=2 style=\"border-collapse:collapse;\"> |
| | 637 | <tr><td colspan=\"2\"><b>Mechanics.MultiBody.Forces</b></td></tr> |
| | 638 | <tr><td valign=\"top\"> WorldTorque </td> |
| | 639 | <td valign=\"top\"> Parameter \"ResolveInFrame\" was not propagated and therefore |
| | 640 | always the default (resolved in world frame) was used, independently |
| | 641 | of the setting of this parameter. </td> |
| | 642 | </tr> |
| | 643 | <tr><td valign=\"top\"> WorldForceAndTorque </td> |
| | 644 | <td valign=\"top\"> Parameter \"ResolveInFrame\" was not propagated and therefore |
| | 645 | always the default (resolved in world frame) was used, independently |
| | 646 | of the setting of this parameter.<br> |
| | 647 | Furthermore, internally WorldTorque was used instead of |
| | 648 | Internal.BasicWorldTorque and therefore the visualization of |
| | 649 | worldTorque was performed twice. </td> |
| | 650 | </tr> |
| | 651 | </table> |
| | 652 | |
| | 653 | |
| | 654 | <p><br> |
| | 655 | The following <b style=\"color:red\">uncritical errors</b> have been fixed (i.e. errors |
| | 656 | that do <b style=\"color:red\">not</b> lead to wrong simulation results, but, e.g., |
| | 657 | units are wrong or errors in documentation): |
| | 658 | </p> |
| | 659 | |
| | 660 | <table border=\"1\" cellspacing=0 cellpadding=2 style=\"border-collapse:collapse;\"> |
| | 661 | <tr><td colspan=\"2\"><b>XXXX</b></td></tr> |
| | 662 | <tr><td valign=\"top\"> XXX</td> |
| | 663 | <td valign=\"top\"> XXX </td> |
| | 664 | </tr> |
| | 665 | </table> |
| | 666 | |
| | 667 | |
| | 668 | </html>")); |
| | 669 | end Version_3_0_1_development; |